Ask – Find the best answer to your questions related to Ubuntu in just 1 second !!!

Ah, it’s almost 9:00 and I am still awake. I’ve been trying to figure out how great it’s the howdoi and what if I could modify the script to work along with AskUbuntu.com How it works Just type your question (query or just a phrase) or anything like being in Google, but in terminal. [youtube id=”zRMcT1uwjis” width=”600″ height=”350″] The … Read more

New GPU Benchmarks: Unigine Valley 1.0 & Heaven 4.0

Unigine is going to release two new GPU Benchmarks sometime during next week. Namely: Unigine Valley and Heaven 4.0. Both of them will be compatible with Windows, Linux and Mac OSX operating systems, 32bit and 64bit respectively. In our case, we would like to see the power of OpenGL 4.x support. New features:  SSDO (scene-space dimensional occlusion), … Read more

Half-Life and Counter-Strike are available for Linux

I still remember myself trying to play Counter-Strike under Linux using WINE or Cedega. A couple years later, today, somebody told me that Valve releases both titles through Linux Steam client — beta no more. All you have to do is go to Steam, search for Counter-Strike and Half-Life, purchase them, download next, and frag ‘n kill. … Read more

AMD Catalyst 13.2 beta 3 driver up to 300% performance ?

After several posts into their forums, it is now the time for AMD to launch their most awaited driver (bug-fixes concerning to Steam Linux client) that comes in their 3rd instalment of Catalyst 13.2 beta.  So, if you had problem with Serious Sam 3 or Team Fortress 2, now you can actually feel the ultimate gaming experience. Yet, there are many things remaining to be fixed, but this driver it was most awaited by many… many… people out there. Especially for us, Ubuntu users.

Check the log…

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Feature Highlights of the AMD Catalyst™ 13.2 Beta Driver for Linux

  • [370476 ]: Resolves a Team Fortress 2 performance issue with Ubuntu 12.04/12.10 and AMD Radeon™ HD 7000, 6000 Series GPU. Up to 300% performance improvement
  • [369298 ]: Resolves a Serious Sam 3 launching and corruption issue with Ubuntu 12.04/12.10 and AMD Radeon™ HD 7000, 6000 Series GPU

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AMD Desktop Product Family Compatibility

AMD Radeon™ HD 8900 Series

AMD Radeon HD 6800 Series

AMD Radeon HD 8800 Series

AMD Radeon HD 6700 Series

AMD Radeon HD 8700 Series

AMD Radeon HD 6600 Series

AMD Radeon HD 8400 Series

AMD Radeon HD 6500 Series

AMD Radeon HD 7900 Series

AMD Radeon HD 6400 Series

AMD Radeon HD 7800 Series

AMD Radeon HD 6300 Series

AMD Radeon HD 7700 Series

AMD Radeon HD 6200 Series

AMD Radeon HD 7600 Series

ATI Radeon HD 5900 Series

AMD Radeon HD 7500 Series

ATI Radeon HD 5800 Series

AMD Radeon HD 7570 Series

ATI Radeon HD 5700 Series

AMD Radeon HD 7500 Series

ATI Radeon HD 5600 Series

AMD Radeon HD 7400 Series

ATI Radeon HD 5500 Series

AMD Radeon HD 7300 Series

ATI Radeon HD 5400 Series

AMD Radeon HD 7000 series

ATI Radeon HD 5000 Series

AMD Radeon HD 6900 Series

AMD Radeon™ HD 7600A Series

AMD Radeon HD 6600A Series

AMD Radeon HD 7400A Series

AMD Radeon HD 6350A Series

AMD Radeon™ E6760

AMD Radeon E6460

AMD Radeon™ HD 7600G Series

AMD Radeon HD 7600D Series

AMD Radeon HD 7500G Series

AMD Radeon HD 7500D Series

AMD Radeon HD 7400G Series

AMD Radeon HD 7400D Series

AMD Radeon HD 7300G Series

AMD Radeon HD 6500D Series

AMD Radeon HD 6700G Series

AMD Radeon HD 6400D Series

AMD Radeon HD 6600G Series

AMD Radeon HD 6300D Series

AMD Radeon HD 6500G Series

AMD Radeon HD 6400G Series

AMD Radeon HD 6300G Series

AMD Radeon HD 6200G Series

AMD Radeon™ HD 7900M Series

AMD Radeon HD 6500M Series

AMD Radeon HD 7800M Series

AMD Radeon HD 6400M Series

AMD Radeon HD 7700M Series

AMD Radeon HD 6300M Series

AMD Radeon HD 7600M Series

ATI Mobility Radeon HD 5800 Series

AMD Radeon HD 7500M Series

ATI Mobility Radeon HD 5700 Series

AMD Radeon HD 7000M Series

ATI Mobility Radeon HD 5600 Series

AMD Radeon HD 6900M Series

ATI Mobility Radeon HD 5500 Series

AMD Radeon HD 6800M Series

ATI Mobility Radeon HD 5400 Series

AMD Radeon HD 6700M Series

ATI Mobility Radeon HD 5000 Series

AMD Radeon HD 6600M Series

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According to AMD, there is a potential performance boost up to 300% improvement ONLY for Radeon HD 7000, 6000 series.  However, I tested the game with my Radeon 6950 and I didn’t notice a 300% boost. The overall experience is updated, indeed, but I can’t see this 300% boost the AMD claims in their website. I will make some test with Radeon HD7000 as soon as possible and then come back. Good news don’t stop here because there is another thing about this driver release. For the first time (if my memory serves me right) AMD offers you support for their upcoming GPUs: AMD Radeon 8000 series GPU also known as Oland family. According to TechPowerUp “the Radeon HD 8870,  could offer performance comparable to today’s high-end GPUs. The HD 8870 is clocked at 1050 MHz with 1100 MHz PowerTune Boost frequency; while the HD 8850 is clocked at 925 MHz with 975 MHz boost frequency. The memory of both SKUs is clocked at 6.00 GHz, yielding 192 GB/s memory bandwidth. The chips hence have 256-bit wide memory interfaces”.

[button color=”red” link=”http://www2.ati.com/drivers/beta/amd-driver-installer-catalyst-13.2-beta3-linux-x86.x86_64.zip”]Download Catalyst[/button]

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Port Torque 3D to Linux

We Want Linux to be a First-Class Citizen for Game Development

Right now, Linux has some great programming libraries for developing games, but when it comes to working as a level designer or an artist, the tools are lagging behind Windows and Mac OS X. It’s not from lack of trying. There are great developers working on tools day and night for Linux, but the going is slow. Unity announced an export option for their engine so that game developers on Mac and Windows can export to Linux. This is EXCELLENT news for Linux game players. It’s the same news as always for Linux game developers: to make games: buy a Mac or pay for Windows if you want to make games.

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We started this campaign to change that message. We want Linux to be a first-class citizen for game developers. We recently open sourced Torque 3D under the MIT license, and the first deluge of questions were about Linux compatibility. The move to open source Torque was something that the founders of GarageGames wanted to do over 10 years ago, but they also needed a business model for their studio.

Torque is the engine that was originally used in the Tribes series of games, and has seen a number of advancements throughout its history. Since open sourcing it, we have had nearly 300 forks of the codebase on GitHub. You can find out more information about Torque at the GarageGames site and download it from GitHub to kick the tires. Unfortunately, it’s only for Windows right now, so you might have to flex your Wine or dual-booting muscles to try it out.

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What’s In It for All of Us?

We want a dedicated Linux-native game development platform. We don’t think that Linux game developers should have to switch between machines so that they can develop on Windows and just test on Linux. We don’t think that they should have to fiddle with Wine to get the simplest of editors to work natively, only to have the whole thing crash when importing models. We want Linux to be a native platform for game developers.

Workflow for Engines without Native Support

If you use any of the popular engines out there that have Linux support, here is a workflow (assuming dual-booting).

Open editor. Import models, edit level, add logic, etc. Build the game. Export to Linux. Copy the binary to a shared drive. Reboot and load Linux. Copy from the shared drive locally. Run the game. Crash. Get crash report. Copy crash report to shared drive. Reboot. Load engine and crash report. Find mistake and attempt to repair. Repeat.

This loop is a little faster if you have two computers next to each other and a shared device, but even then you’re switching gears and doing a lot of waiting. Waiting means that you have time to get coffee or check Slashdot for news, but it’s also time that you could be making your game.

 

cheetah

Our Solution: Linux-Native Game Development


Obvious, right? Well, it should be. But it’s also an answer that takes a lot of time and money to implement. When commercial software companies look at their bottom line, the return on investment for developing software for Linux is really low (and often unknown) in the game engine development world. John Carmack noted during his keynote at QuakeCon that “Valve announcing Steam Linux support changes things a bit but we have made two forays into Linux commercial market, most recently with Quake Live client but that platform just hasn’t carried its weight compared to Mac” (45:26, QuakeCon 2012 – John Carmack Keynote). This was specifically about game targets, but the lack of commercial editor support for game development on Linux speaks volumes on how the engine industry feels about Linux.

Luckily, our platform layer has some of the core functionality needed for a Linux port. Our dedicated server has been used on Linux for a number of years with different games, and that handles much of the core engine functionality. What currently is not working on Linux is the game editor and shared client. That’s where you come in.

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Replay Games titles coming to Linux Steam

Steam for Linux is getting better and better everyday. Today, a little bird told me that Replay Games are porting their games into Linux. Ha, that’s good news! We are happy to announce that Leisure Suit Larry and Fester Mudd. Fester Mudd: The Curse of the Gold will be available to LINUX USERS! We are very … Read more

OCZ Vector PCIe-based SSD series and LXL 1.0 Linux Software (beta)

Innovative Barefoot 3 Controller Extends the Vector SSD Series to PCIe Interfaces and Delivers Enhanced Bandwidth and Expanded Densities for Enthusiast and Workstation Applications OCZ Technology Group, Inc.  a leading provider of high-performance solid-state drives (SSDs) for computing devices and systems, today announced that it will demonstrate a pre-production version of its new flagship Vector … Read more